using System;
using System.Collections.Generic;

public class Card
{
    public Pawn CurrentPawn;
    public string name;
    public float HealPoint;
    public float Attack;
    public float Defence;
    public int Range;
    public float Speed;
    public float AttackSpeed;
    public string Description;

    public List<Feature> Features = new List<Feature>();
    public List<Feature> RootFeatures = new List<Feature>();

    public bool ifHero = false;


}
